Industry and Practice

TEL industries were invited to submit a proposal to pitch their ideas to the EC-TEL community at the EC-TEL 2018 conference. Three exciting proposals were accepted and each of these will be presented as a short industry pitch on the morning of Thursday 6th September, followed by an interactive engagement in the afternoon. The three chosen industry pitches are shown below.

This year EC-TEL also invited practitioners to submit practitioner papers that would address the application, commercial aspects or practical challenges in innovating education through technology. Practitioner papers are based on a practical use of technology in a learning environment with an expected pedagogical value. The practitioner papers will be presented throughout the conference alongside research papers. They are  identified as short or full practitioner papers in the conference programme.

 

Industry Pitches & Interactive Engagement

Ray Hassell (Sonic Foundry)

Beyond the Tech – How Video Drives Success on Campus

Abstract: From lecture capture to micro learning, video is fast becoming a strategic asset on campus. As video creates new dynamics in education, we will explore proven recipes for success and highlight potential pitfalls that impede adoption. Hint: it’s not always about the tech.

Engagement: Prior to attending this flipped session, attendees will watch a short video created by Ray about the value of having a strong video culture on campus. They’ll interact with the video by taking a poll and adding comments. Then, to demonstrate how easy it is to create video content, attendees will record and upload an informal video from their laptops or mobile devices doing … anything (taking a walk, eating lunch, waiting at the airport, talking about an edtech topic, etc.). The possibilities are endless. All attendee-created videos will be available to watch, and Ray will discuss them during his session.

Speaker: Ray Hassell is vice president international for Sonic Foundry, the maker of Mediasite. For more than 20 years, Ray’s core focus has been to introduce the power of video to new markets across Europe, the Middle East, Africa and Asia. He has helped some of the world’s largest universities and corporations define and deploy their video and distance learning strategies, dramatically enhancing their online learning and educational technology programs.

 

Lucia Pannese (imaginary)

Discovering Knowledge - From Treasure Hunt to Simulation and back

Abstract: Science can be abstract and medical procedures complex, so knowledge and competences might be difficult to retain. Let’s explore ways to overcome this difficulty with different kinds of game based learning experiences.

Engagement: You will be invited to play a short treasure hunt learning experience (link will be active during the conference) around the conference venue, as well as to watch a video. During the interactive session we will exchange feedback and discuss the potential of a game based learning approach.

Speaker: Lucia Pannese, CEO of imaginary, has been involved into games for training and health for over 14 years. With numerous publications and research activities she has contributed to shaping EU research in this field and is introducing games for health into the global market.

 

Host Organisation

University of Leeds

Supporting Organisations

DIPF Bildungsforschung und BildungsinformationGoethe Universität Frankfurt am MainHTW ChurImaginaryKnow Center TU GrazOpen UniversiteitPontificia Universidad Católica de ChileRayComTU Grazhttc e.V.

Supporters:

European Association On Technology Enhanced Learning

Platinum Sponsor:

sonicfoundry

Gold Sponsor:

Openbadges.me

Sponsors:

FutureLearnNHS Health Education England

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